Quote:
Originally Posted by Sheepdip
I noticed some of the photo's had some clay residue on the ground which I believe is how they used to shape some of the panels to get the effect/design they were after.
And in todays world the whole shebang is computer generated.
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Quote:
Originally Posted by Ol Blue K20
Yeah, the artistic side is gone.
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Going back to address these earlier comments:
Not to be contrary but we (GM) still start with the clay. After the clay model looks like what the designers have in mind is is scanned and coverted to CAD data. The CAD styling data is what is sent to engineering to make it work.
It's an iterative process so as long as the clay is in the studio the designers feel like they can make subtle changes. Also - as engineering determines that some concepts won't work in real life the suggestions are cycled back through for studio response and input.
Usually the model is torn down and the clay recycled immediately at the conclusion of the project (which is probably for the best in view of the above). There were a few models that were retained, in expectation of historical significance, stored in the basement of the studio.
The CAD is no different than a 2D drawing, in terms of the technical and practical knowledge that guides it, except that it is more powerful for visualization because you can dice it and slice it and roll it around in ways you could never do with pencil and paper. It's like using a power nailer to do carpentry instead of a hammer and loose nails. Both require a skilled operator, both get the same job done.
In one case I'm standing behind a draftsman looking over his shoulder while he works on a computer, in the other case I'm standing behind a draftsman looking over his shoulder while he works on a drawing board. Or - I might be standing behind a sculptor looking over his shoulder while he peels bits of clay onto the floor. It is still me watching over the progress in any case.
So: Clay ==>CAD==>tools==>parts.
K